Project Goal: Choose a function rule (ex. f(x)= 2x + 4). The user will type in an input, the program will give an output value. Given an input/output table, the user will try and guess the function. Download the Lesson Here , Ashley Tewes Share this:TwitterFacebookLike this:Like Loading...Category: Lesson HighlightBy csandmathJune 16, 2019Leave a commentPost navigationPreviousPrevious post:Guess My Function: ScratchNextNext post:Exponential Growth: Would You Rather? ScratchRelated Posts“Code-necting” the Dots Coordinate ArtDecember 17, 2019Exponential Growth: Would You Rather?June 16, 2019Making Mandelbrot’s MasterpieceJune 12, 2019Mandelbrot MagnitudesJune 5, 2019Stacking CupsMay 28, 2019Multiplying BinomialsMay 21, 2019